[Week 5] - Devlog - 28 May 2024
ADAB:The Sins of Trash Devlog #5: Game Management
Hi there, GDK6 here!
Welcome to the fifth devlog for our game, ADAB: The Sins of Trash! We're thrilled to share our journey with you from the beginning. In this devlog, the programmer is setting up scenes to connect with each other, and the main menu is also being prototyped.
Conversation with NPC
The programmer is creating mechanics that allow conversations with NPCs through interaction or triggers.
Main Menu Protyping
The programmer is creating a dummy main menu, which will be adjusted once the UI is designed.
Story Prototyping
The programmer is incorporating the story into the game to serve as the opening.
Timeline
Here is a snippet from the timeline implementation by the programmer.
Current Progress
Art creation by Artist and Mechanic creation by Programmer:
- Cutscene Include with Scene
- Main Menu Include
- Story protoyping include
- Timeline include
Next Step
- Mechanic creation by the programmer.
- Game Flow Added
- Design Page itch.io
- Game UI
- Publish Game
Join the Journey!
We are excited to share our progress with you and welcome any feedback or suggestions you might have. Feel free to leave your comments below.
Stay tuned for more updates as we dive deeper into the development of ADAB: The Sins of Trash. Your support means the world to us, and we can’t wait to take this journey together!
Thank you for reading!
- The ADAB:The Sins of Trash Development Team
Get ADAB: The sins of Trash
ADAB: The sins of Trash
Explore Horror in a 2D Platformer Narrating Doko's Tale.
Status | In development |
Author | Rawrus Studio |
Genre | Platformer |
Tags | 2D, Horror, Singleplayer |
Languages | English |
Accessibility | Subtitles, Interactive tutorial |
More posts
- PublishedJun 22, 2024
- [Week 6] - Devlog - 4 Jun 2024Jun 04, 2024
- [Week 4] - Devlog - 21 May 2024May 22, 2024
- [Week 3] - Devlog - 14 May 2024May 22, 2024
- [Week 2] - Devlog - 7 May 2024May 17, 2024
- [Week 1] - Devlog -30 April 2024Apr 30, 2024
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